﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
[RequireComponent(typeof(CharacterController))]
[RequireComponent(typeof(Animator))]
public class Character:MonoBehaviour
{
    protected CharacterController controller;
    protected Animator animator;
    
    public virtual void Awake(){
        animator=GetComponent<Animator>();
        controller=GetComponent<CharacterController>();
    }



}